Playthunee.com: How to play Thunee

Playthunee.com the leading online & app game that allows you to learn the game and compete against other thunee enthusiasts around the world for cash prizes!

Playthunee.com offers card players three modes of play – Single player, multiplayer and League, as you earn points you unlock each game mode respectively.

ALSO READ: Play Thunee the Indian card game for cash!

Thunee is best played with 4 people, comprising of two teams. Your partner sits opposite you at the table and your opponents to the left and right of you. There are two main roles in the game – the scoring team and the trumping team. If you are the scoring team your objective is to win 105 points worth of cards.

how to play thunee

 If you are the trumping team you have to stop your opponents from counting to 105 points. By achieving your objective you will be awarded a ‘ball’ basically a game point. You must win 13 games to win the set and you will play best-of-three sets. We play 13 balls straight to avoid the sudden death scenario when tied on 12.

There are two main roles in the game – the scoring team and the trumping team. If you are the scoring team your objective is to win 105 points worth of cards. If you are the trumping team you have to stop your opponents from counting to 105 points.

ALSO READ: Play Thunee the Indian card game for cash!

By achieving your objective you will be awarded a ‘ball’ basically a game point. You must win 13 games to win the set and you will play best-of-three sets. We play 13 balls straight to avoid the sudden death scenario when tied on 12.

Points value of cards

  • Jack = 30
  • Nine = 20
  • Ace = 11
  • Ten = 10
  • King = 3
  • Queen = 2

The most important rule is to follow suit, if a player doesn’t have that suit he may play any other card in his deck. The most important features to familiarise yourself with are as follows;

  • Chopping: A hand can be chopped(cut) if a player doesn’t have the suit of the first card on the table. If you have the suit and decide to chop the hand, you are cheating and if caught you will lose 4 game points (4balled). Your partner can cut higher to assume the lead, provided he doesn’t have that suit.
  • Undercut: If a player chopped(cut) the hand and his partner doesn’t want to take the lead, he is allows to “undercut” (cutting lower than the initial card used to chop the hand) provided he only has trump cards in his hand. if he undercuts whilst in possession of other suit cards he can be 4balled. This same rule applies for all other players, they can cut hands a second time if they only have trumps in their hand
  • Dealing: At the start of each game a coin toss will take place to determine who is the dealer, the trumpman and the person to throw down the first card. Each player receives 4 cards first and then 2 cards – total of 6 cards.
  • Bidding: Also known as calling is done midway through dealing, when you receive your first 4 cards. Bidding is done if you have a favourable hand and would like to trump. The thinking is that you can hold off the chasing team with your glorious hand. When you call, it substracts increments of 10 from the counting score. Here is an example team 1 wants to trump so they bid(call) 10, team 2 feel they have strong cards too so they call 20, team 1 bids again to the value of 30. Team 2 lets them have it. Team 1 will now set trump and Team 2 only have to achieve 75 instead of 105. You cannot bid against your partner. The maximum call is 100, but the opposing team can call 104.
  • Trumpless: During the game the counting team must have at least 1 trump, if don’t have trump it will lead to a re-deal. The responsibility to call this is up to the counting team. The game will offer a trumpless button to press, once pressed it will alert your partner, if they don’t click it, it will be seen as they have a trump.
  • Thunee: After receiving your 4 cards, if there was no bidding (calling), you will receive 2 more cards. At this stage you have 5 seconds to call Thunee. When you call Thunee there are no trumps and you have to win all 6 hands to gain 4 game points. If you don’t you will lose 8 points (8balled). If you were in a bidding war and won it, you as the trumpman get first pick for calling Thunee.
  • Jodhi: A fantastic way to help a player or team that have been dealt a low hand. Your jodhi cards are the Queen, King and also Jack of the same suit. You and your partner can call jodhi upon winning your first and third hand. If you are the chasing team then your jodhi will reduce your 105 count, if you are trumping it will add to the chasing team. Here is an example for the chasing team. Your partner wins your first hand and you have in your possession a Queen and King of Diamonds, you can call 20 Jodhi for that, if the Diamonds are trump, the score will be 20 more, so a total of 40. Thus as the chasing team you would require 85 (105 – 20 Jodhi) and if it was trump jodhi it would require a count of 65. If you were the trumping team in that example, your Jodhi would add to the score required for the chasing team, so it would be 125 or 145 respectively. If both teams have Jodhi, the difference of the two Jodhis will apply. Lets look at the various jodhi combinations;
  • Jodhi Combinations (non trump): Queen and King = 20. Queen, King and Jack = 30.
  • Jodhi Combinations (trump): Queen and King = 40. Queen, King and Jack = 50.
  • Khanuck: directly related to Jodhi. You can call a Khanuck in the last hand if you are going to win that last hand and you believe that your opponent took less score that your Jodhi, So if your Jodhi was 30 + (10 for taking the last hand) and your opponent took at least one hand and have a total score of less that your 40, then your Khanuck call is correct and you are awarded three balls, but if they have taken more than 40 score, your call is incorrect and you get klapped with a 4ball.
  • Double: when you have taken the first five hands and believe you will win the last hand, you can call a double at the end of the first and before the starting of the last hand. If you successfully win the last hand (all 6 hands) you will be awarded 2 balls. Get this call wrong and you will be 4balled.

Basic Scoring

The counting team has to defend by showing a total count of 105 points or greater. When a team claims all the hands (6 cards played), two game points (2balls) can be won by claiming a “double”. If you have a winner hand (6 amazing cards), before the first card can fall you can call “Thunee”. You will need to win all 6 hands and your rewards for that is 4 game points (4balls). Now it sounds great and all, but if you call double and get it wrong by not managing to get the last hand, you will be lose 4 game points (4balled). Call Thunee and get it wrong and you will lose 8 game points (8balled).

ALSO READ: Play Thunee the Indian card game for cash!

What are Bobs?

bobs in playthuneeBoBs is virtual currency. You can use it to license use of our service (playing multiplayer, random online players, tournament matches, etc.) or for licensing the use of virtual goods such as “bites for the table”, “Brandy and Coke”, perhaps a cigar or even a box of tissues for a losing player.

You earn Bobs as you progress through the game and also for every successful player you bring onboard who ranks up from Noob to Boi.

You can earn Bobs by watching videos or viewing a collection of ads. But BoBs alone won’t unlock all areas of the game, you still need to earn your stripes!

We have a golden ticket which grants you access to our cash prize pools. Your bobs will come in handy here when you lose a match as it will allow you to play an additional game (put 5BoB and try again).

ALSO READ: Play Thunee the Indian card game for cash!


About Indianspice Staff Reporter

Report and write stories for Indianspice.co.za. It is our ambitious goal to cover issues/events/news concerning South Africa and the diaspora.

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